My
Resume and all information related to my education and experience is here
Pixel art that I have been creating for a video game I have been creating.
I am using the "MonoGame" framework that codes in C#
An old restaurant kiosk application I made a while back with a group.
Source code
Here
Doing a fair amount of backend coding with hitbox registery. Lots of unique ways to store and
access data to make things like collision more efficient and reliable.
One of my projects of which I am creating a platformer in MonoGame and then coding an AI
to beat the game.
CODED IN MONOGAME. No drag and drop tools were
used so everything was coded from scratch aside from imported libraries.
These are my current video game demos. In the first slide I have a simple physics engine
that accounts for a set of collision hitboxes set out by a tiled map. The second video is
my first ever completed game which mainly was focused on vector math.